Crashout: A Multiplayer Racing Game Built for Live Events - DIZENZ Blog Post

Crashout: A Multiplayer Racing Game Built for Live Events

How we built Crashout, a phone-controlled multiplayer racing game for live events — a Go authoritative server, three synchronized surfaces, and QR-code onboarding with no app install.

Agustín Sánchez
Santiago Villada

Agustín Sánchez & Santiago Villada

Building an AI Agent With the Vercel AI SDK and eve - DIZENZ Blog Post

Building an AI Agent With the Vercel AI SDK and eve

A build-along, using the real quiz-drafting agent we shipped in Qüizo: from a single generateObject call to a tenant-scoped eve agent with tools, a two-schema structured-output strategy, and a human review gate before anything is saved.

Agustín Sánchez

Agustín Sánchez

Agent Skills: Teaching an AI Agent What Your Team Already Knows - DIZENZ Blog Post

Agent Skills: Teaching an AI Agent What Your Team Already Knows

What Agent Skills are, the problem they solve, and a practical walkthrough of creating, publishing, and updating one — from a single SKILL.md to a shared plugin.

Agustín Sánchez

Agustín Sánchez

MCP Servers: How AI Agents Connect to Real Tools and Data - DIZENZ Blog Post

MCP Servers: How AI Agents Connect to Real Tools and Data

What the Model Context Protocol is, the integration problem it solves, and a practical walkthrough of building, deploying, and connecting an MCP server to Claude.

Agustín Sánchez

Agustín Sánchez

Agent-Native Architectures: Designing Systems Agents Can Operate - DIZENZ Blog Post

Agent-Native Architectures: Designing Systems Agents Can Operate

Why the next generation of software will treat agents as first-class operators — the four properties that make a system agent-native, and why framing it this way is becoming the core architectural skill.

Agustín Sánchez

Agustín Sánchez

Loop Engineering: From Backlog Issue to Shipped Code - DIZENZ Blog Post

Loop Engineering: From Backlog Issue to Shipped Code

How we closed the loop on agentic coding at DIZENZ — a self-driving cycle from a raw backlog issue to code deployed to a test environment, with two Claude Code agents, a two-pass Opus review, and a quality gate that runs on the laptop instead of GitHub Actions.

Agustín Sánchez

Agustín Sánchez

Mingüini: Building an All-in-One Productivity Platform - DIZENZ Blog Post

Mingüini: Building an All-in-One Productivity Platform

How we built Mingüini into an all-in-one productivity platform — one data model, one auth boundary, and thirteen feature modules on Next.js 16, Server Actions, and Prisma, instead of five separate apps.

Agustín Sánchez
Victoria Grillo

Agustín Sánchez & Victoria Grillo

Qüizo: A Multiplayer Quiz Game Built for Live Events - DIZENZ Blog Post

Qüizo: A Multiplayer Quiz Game Built for Live Events

How we built Qüizo, a live multiplayer quiz platform for real-world events — a server that owns the clock, an SSE layer that survives venue wifi, and a load-tested, honest answer to how big a room can actually get.

Agustín Sánchez

Agustín Sánchez

programaConNosotros: Building the Platform for a Community We Co-Founded - DIZENZ Blog Post

programaConNosotros: Building the Platform for a Community We Co-Founded

How we turned programaConNosotros, a software engineering community founded in Tucumán in 2020, from a WhatsApp group into an open-source social platform — Next.js 16, Server Actions, Prisma, and a contributor base that grows with the community itself.

Agustín Sánchez

Agustín Sánchez

Agentic Coding: The Multiplier for Engineering Efficiency - DIZENZ Blog Post

Agentic Coding: The Multiplier for Engineering Efficiency

Discover how agentic coding is transforming software development at DIZENZ. Learn how our engineers use Claude Code, strategic model selection, and best practices for AI-assisted development.

Agustín Sánchez

Agustín Sánchez